

Mor important is, that you cant export any File from the Package. There will be more Error Messages now but they doesnt matter. If you open the obj.gtl file you will get some error messages. But i think its the file that handles the Car and its Parts in the physical reality. The Program TOMS ENGINE SHOP will help you to manipulate it. Organize the deformation of the Car, the performance affection and the Parts that go away in a Crash (Headlights/Bumpers etc.) Its the Folder where all the 3D-Meshes for the car are organized You need the program GEDITOR to open them. (In AR GTA there are 5 Folders -> 5 Cars to drive or drive against) Her you find the Folders for the Classes (i.e. The Folder for the Cars is: HD/GTL/GamData/Teams/ Some of the racing cars I would like to makeĪre present at the photo archive of.

I have found some simple free 3d models I can work on to createīetter models. What steps to take in creating the mod, how to create the audio file. Some directions would be great, like what programs are necessary, Worked with music/audio and image in the past quite a few times. I have some knowledge in 3d, like blender and 3dsmax, I also have What I want to ask is help regarding what do I need to create the mods. I also enjoy and have owned a few classic cars. I enjoyed some so much, that I thought I could try making some of I started playing more often and since some games offer mods, Since I also like older games, I searchedįor a while and found out about gt legends, gtr 2, rfactor, ( and some other games alike ). Only a few months, I played some project cars, really enjoyed it,Īnd began playing some more. Im new to sim racing,Įven though I've played computer since I was a kid.
